04 November 2025
This blog post outlines the workflow to create state machines for our custom game engine, from the process to create clips and save them, to create triggers and the inspector. Prepared by one of our team programmers Pablo García , UPC student specializing in engine programming.
04 November 2025
This blog post outlines the creation workflow of the Batching we use inside our custom engine. Prepared by Lead Gameplay Programmer Marc Casanova Torrequebrada, UPC student specializing in game programming.
Introduction
19 October 2025
This blog post outlines the creation workflow developed within the program for our
final game project. Prepared by Lead Artist Elizabeth Guerrero Mendoza, UPC student
specializing in technical art.